Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6867 | 2018-10-09 15:29:08 | 67.62 | 97% |
5977 | 2015-09-07 03:21:10 | 81.50 | 97% |
5635 | 2015-07-14 14:38:41 | 84.37 | 99% |
4716 | 2014-05-04 15:42:50 | 77.16 | 97% |
4563 | 2014-04-11 06:51:18 | 77.14 | 91% |
4561 | 2014-04-11 06:49:39 | 92.16 | 99% |
4463 | 2014-03-26 12:53:37 | 92.65 | 99% |
4429 | 2014-03-25 16:28:52 | 79.36 | 98% |
2999 | 2013-12-09 16:39:06 | 62.36 | 92% |
1769 | 2013-09-25 13:17:34 | 77.06 | 97% |
1475 | 2013-09-10 16:11:52 | 73.59 | 97% |
478 | 2012-12-14 14:08:34 | 73.79 | 97% |
242 | 2012-12-07 13:59:29 | 72.19 | 96% |