Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1376 | 2009-03-25 06:28:56 | 95.92 | |
1321 | 2009-03-25 04:02:09 | 91.85 | |
963 | 2009-03-20 05:39:30 | 110.37 | |
924 | 2009-03-20 03:35:21 | 111.58 | |
906 | 2009-03-20 03:07:31 | 97.51 | |
904 | 2009-03-20 03:05:44 | 88.30 | |
618 | 2009-03-16 08:39:52 | 89.99 | |
567 | 2009-03-14 13:43:41 | 108.01 | |
342 | 2009-03-12 12:59:19 | 96.99 |