Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1318 | 2010-04-10 16:41:21 | 56.78 | |
730 | 2009-10-15 18:03:41 | 53.43 | |
711 | 2009-10-14 15:03:30 | 48.75 | |
408 | 2009-10-03 16:20:32 | 53.41 | |
217 | 2009-09-25 23:33:12 | 44.23 |