Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2971 | 2012-04-27 06:46:03 | 72.87 | 97% |
2881 | 2012-04-26 12:20:15 | 69.20 | 93% |
2590 | 2012-04-20 14:55:58 | 52.99 | 85% |
2471 | 2012-04-10 10:43:10 | 64.26 | 90% |
2323 | 2012-01-01 14:36:48 | 77.01 | 97% |
2259 | 2011-12-30 10:45:37 | 58.50 | 88% |
1696 | 2011-06-18 13:10:35 | 61.68 | 95% |
1159 | 2011-05-21 09:13:11 | 58.40 | 93% |
563 | 2010-09-05 23:51:17 | 60.88 | |
520 | 2010-09-05 14:45:26 | 52.98 | |
251 | 2010-03-19 17:30:26 | 33.85 |