Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2868 | 2013-04-12 14:25:10 | 96.46 | 91% |
2649 | 2011-08-25 13:10:26 | 98.73 | 95% |
1734 | 2010-01-25 14:06:46 | 79.84 | |
1693 | 2010-01-22 15:03:46 | 71.11 | |
726 | 2009-12-17 15:10:52 | 68.38 | |
88 | 2009-09-25 15:21:39 | 48.97 | |
53 | 2009-09-24 14:33:27 | 49.29 |