Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1308 | 2012-09-21 21:09:57 | 44.43 | 83% |
1149 | 2011-01-27 21:57:39 | 46.46 | |
852 | 2011-01-06 18:31:51 | 42.95 | |
826 | 2011-01-05 21:36:45 | 44.32 | |
332 | 2010-12-12 18:41:52 | 37.48 |