Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5858 | 2019-09-03 21:03:04 | 63.13 | 96% |
2057 | 2013-12-23 05:36:36 | 60.29 | 91% |
1921 | 2013-12-04 03:43:15 | 58.59 | 95% |
1690 | 2013-08-10 21:46:25 | 53.00 | 91% |
1382 | 2012-06-17 17:22:06 | 65.72 | 97% |
1268 | 2012-05-10 16:41:24 | 58.31 | 94% |
678 | 2012-03-27 12:03:23 | 53.97 | 94% |
594 | 2012-03-16 11:58:38 | 51.45 | 92% |