Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
161 | 2008-11-20 09:33:47 | 83.89 | |
134 | 2008-11-19 13:15:04 | 95.25 |