Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
548 | 2012-01-01 14:58:27 | 51.40 | 88% |
409 | 2012-01-01 11:03:58 | 51.10 | 91% |