Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
627 | 2012-09-11 06:13:04 | 77.44 | 93% |
237 | 2011-06-04 12:39:37 | 53.77 | 84% |
227 | 2011-05-29 05:40:30 | 61.67 | 90% |
27 | 2011-05-27 08:14:20 | 70.83 | 91% |