Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1647 | 2013-06-08 05:21:37 | 59.92 | 97% |
1353 | 2010-10-28 10:28:23 | 49.07 | |
1195 | 2010-09-02 10:24:36 | 36.01 | |
1010 | 2010-08-13 10:19:52 | 39.09 | |
868 | 2010-08-02 09:04:59 | 44.22 | |
231 | 2009-05-26 08:59:35 | 36.11 | |
221 | 2009-04-22 04:34:12 | 30.39 | |
121 | 2009-02-13 16:23:05 | 36.46 |