Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2519 | 2013-09-02 04:10:44 | 93.10 | 98% |
2446 | 2012-04-21 05:43:03 | 90.83 | 96% |
661 | 2010-05-07 01:13:18 | 73.64 | |
625 | 2010-05-05 23:26:18 | 61.30 | |
236 | 2010-04-17 23:50:46 | 55.97 |