Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1522 | 2009-10-28 21:18:26 | 42.66 | |
1329 | 2009-10-16 19:35:50 | 48.97 | |
1313 | 2009-10-16 17:31:24 | 42.09 | |
665 | 2009-09-09 17:39:52 | 42.52 | |
249 | 2009-08-25 18:34:06 | 43.78 | |
149 | 2009-08-24 20:36:15 | 39.06 |