Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1178 | 2010-06-03 11:50:16 | 94.08 | |
1106 | 2010-06-03 08:29:35 | 101.98 | |
1020 | 2010-06-01 14:06:32 | 94.87 | |
244 | 2010-05-21 10:48:28 | 107.20 | |
16 | 2010-05-13 10:30:48 | 102.38 |