Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2781 | 2010-06-11 19:13:39 | 57.23 | |
2295 | 2010-04-04 13:14:10 | 51.71 | |
2144 | 2010-03-29 06:51:37 | 51.18 | |
1929 | 2010-03-21 15:55:46 | 46.50 | |
1451 | 2010-03-08 17:49:19 | 48.01 | |
972 | 2010-02-20 21:22:07 | 37.95 | |
658 | 2010-02-05 16:44:07 | 30.70 | |
565 | 2010-02-03 18:59:53 | 35.14 | |
367 | 2010-01-29 19:43:26 | 32.12 | |
257 | 2010-01-26 17:00:03 | 25.84 | |
171 | 2010-01-25 16:27:22 | 21.70 | |
7 | 2010-01-22 16:17:14 | 16.14 |