Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
741 | 2012-03-04 14:55:35 | 118.59 | 98% |
574 | 2012-02-06 12:06:46 | 100.46 | 93% |
398 | 2011-12-19 08:35:06 | 89.07 | 92% |
79 | 2011-05-14 06:47:29 | 51.43 | 90% |