Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3237 | 2014-11-14 03:07:22 | 94.20 | 95% |
2415 | 2011-08-30 18:08:50 | 78.81 | 94% |
1559 | 2011-07-05 17:51:08 | 68.78 | 94% |
552 | 2011-05-23 20:40:00 | 66.56 | 95% |
229 | 2011-05-10 12:57:00 | 57.63 | 95% |
35 | 2011-05-07 04:41:20 | 50.83 | 93% |
10 | 2011-05-06 18:21:25 | 48.34 | 93% |