Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
57 | 2009-10-26 03:25:59 | 47.91 | |
33 | 2009-10-21 08:37:55 | 49.97 | |
7 | 2009-09-24 00:04:08 | 47.67 |