Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1454 | 2015-02-05 00:57:10 | 97.58 | 94% |
1244 | 2009-07-06 00:10:28 | 95.22 | |
1054 | 2009-07-03 13:40:04 | 93.06 | |
959 | 2009-07-01 18:01:35 | 98.62 | |
877 | 2009-06-30 20:00:00 | 83.34 | |
506 | 2009-06-25 14:19:28 | 100.95 | |
350 | 2009-05-17 23:47:15 | 60.41 | |
281 | 2009-02-22 03:28:41 | 86.02 |