Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
417 | 2012-06-23 11:26:14 | 80.17 | 100% |
303 | 2011-05-06 08:13:28 | 64.13 | 97% |
43 | 2010-03-10 10:41:56 | 53.17 | |
19 | 2010-03-08 17:49:23 | 43.74 |