Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1494 | 2013-06-14 09:14:31 | 66.16 | 84% |
1162 | 2013-05-28 08:23:35 | 88.09 | 96% |
1054 | 2013-05-21 15:00:45 | 72.04 | 90% |
998 | 2013-05-20 11:14:03 | 75.18 | 88% |
814 | 2013-05-16 19:39:33 | 85.98 | 94% |