Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1111 | 2009-04-14 14:43:48 | 52.67 | |
970 | 2009-04-07 13:31:51 | 70.39 | |
930 | 2009-04-02 13:11:23 | 67.41 | |
694 | 2009-03-26 04:55:13 | 63.80 | |
668 | 2009-03-25 16:15:38 | 65.07 |