Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
772 | 2011-04-15 13:40:13 | 39.31 | |
487 | 2011-03-14 06:07:42 | 33.17 | |
51 | 2011-02-06 16:43:27 | 20.66 |