Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2558 | 2011-09-28 14:18:30 | 60.39 | 97% |
2168 | 2011-09-09 08:37:17 | 48.71 | 94% |
2032 | 2011-08-31 05:49:33 | 36.07 | 94% |
1175 | 2011-08-13 03:03:42 | 59.91 | 97% |
954 | 2011-07-27 09:18:00 | 55.01 | 94% |
318 | 2011-07-13 05:42:01 | 55.20 | 93% |
262 | 2011-07-13 01:25:17 | 49.54 | 99% |
68 | 2011-07-11 07:37:46 | 50.70 | 97% |