Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
370 | 2010-12-17 01:46:32 | 59.34 | |
237 | 2010-12-15 11:29:57 | 61.00 | |
236 | 2010-12-15 11:29:01 | 59.08 | |
82 | 2010-12-13 14:10:46 | 45.22 |