Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3967 | 2010-09-21 14:40:42 | 84.04 | |
3533 | 2010-08-31 02:30:32 | 76.14 | |
2711 | 2010-05-20 19:11:37 | 73.94 | |
2097 | 2010-02-04 22:07:40 | 70.07 | |
1933 | 2010-01-27 21:06:36 | 67.15 | |
1897 | 2010-01-25 04:45:23 | 64.21 | |
1855 | 2010-01-24 00:27:03 | 75.72 | |
1552 | 2010-01-13 01:38:15 | 70.03 | |
1231 | 2010-01-03 22:13:41 | 70.96 | |
373 | 2009-11-05 21:43:26 | 60.35 | |
242 | 2009-10-28 17:01:46 | 57.83 |