Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
659 | 2011-05-08 15:26:09 | 61.61 | 88% |
571 | 2011-02-26 17:59:59 | 52.57 | |
205 | 2010-05-23 11:07:59 | 43.43 |