Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3091 | 2009-07-08 03:06:13 | 92.99 | |
3006 | 2009-07-04 00:53:02 | 77.69 | |
2885 | 2009-07-02 06:40:02 | 79.63 | |
2335 | 2009-06-26 05:34:55 | 84.66 | |
1835 | 2009-06-20 04:32:32 | 76.26 | |
1341 | 2009-06-09 21:24:46 | 81.24 | |
1291 | 2009-06-09 03:11:12 | 98.00 | |
1277 | 2009-06-08 10:26:58 | 83.47 | |
1098 | 2009-06-06 07:32:36 | 76.88 | |
1044 | 2009-06-06 05:07:45 | 82.75 | |
846 | 2009-06-02 05:17:07 | 91.30 | |
805 | 2009-06-02 02:58:25 | 83.87 | |
238 | 2009-05-22 17:28:24 | 78.81 |