Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1780 | 2011-08-02 15:22:08 | 50.82 | 93% |
1255 | 2011-02-25 15:57:53 | 44.08 | |
130 | 2010-02-28 14:38:07 | 32.87 |