Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1253 | 2012-06-22 10:57:57 | 74.69 | 94% |
1049 | 2012-04-09 14:13:31 | 64.55 | 92% |
1039 | 2012-04-09 12:54:35 | 71.86 | 96% |
910 | 2012-04-06 17:10:33 | 58.25 | 89% |
619 | 2012-03-29 16:50:01 | 74.30 | 100% |
303 | 2012-03-26 01:51:35 | 54.10 | 93% |