Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3184 | 2014-05-24 04:56:24 | 73.59 | 92% |
2203 | 2013-06-25 04:23:06 | 72.44 | 95% |
1912 | 2013-06-21 08:12:01 | 84.31 | 96% |
1246 | 2013-06-11 12:52:59 | 62.01 | 87% |
952 | 2013-01-15 13:56:19 | 82.51 | 96% |
779 | 2012-10-03 09:44:24 | 70.22 | 93% |
8 | 2011-10-27 03:33:11 | 52.17 | 93% |