Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1212 | 2009-11-19 13:05:40 | 112.97 | |
852 | 2009-08-29 18:47:31 | 110.05 | |
560 | 2009-08-20 10:35:39 | 106.62 |