Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
926 | 2010-05-11 00:04:42 | 56.36 | |
429 | 2009-08-02 21:53:28 | 45.50 | |
372 | 2009-06-22 21:59:17 | 46.04 | |
260 | 2009-05-28 23:50:58 | 37.50 | |
219 | 2009-05-04 12:10:19 | 46.43 |