Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2409 | 2016-09-11 00:36:08 | 85.58 | 92% |
2284 | 2016-09-03 07:49:08 | 98.31 | 96% |
2098 | 2014-12-19 03:02:30 | 87.34 | 91% |
1114 | 2014-06-10 14:39:13 | 79.09 | 96% |
1014 | 2013-10-26 13:01:48 | 85.26 | 96% |
929 | 2013-10-25 06:25:34 | 67.57 | 88% |
883 | 2013-07-26 10:35:31 | 72.63 | 88% |
477 | 2012-09-21 06:27:44 | 63.81 | 90% |
255 | 2012-05-24 12:01:51 | 80.41 | 96% |
192 | 2011-03-13 01:02:13 | 59.31 |