Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7012 | 2018-12-02 03:04:29 | 83.09 | 95% |
5350 | 2016-06-17 04:10:13 | 98.49 | 88% |
4557 | 2016-03-03 04:30:53 | 83.50 | 88% |
4007 | 2015-05-27 16:24:25 | 103.51 | 98% |
3444 | 2014-09-05 20:21:31 | 90.00 | 94% |
3432 | 2014-09-05 16:26:31 | 95.17 | 94% |
2316 | 2014-02-06 00:24:34 | 84.77 | 90% |
1811 | 2013-12-25 15:57:55 | 94.62 | 92% |
1609 | 2013-12-05 23:59:57 | 75.31 | 86% |
1546 | 2013-12-04 04:28:25 | 71.36 | 90% |
1292 | 2013-11-21 05:26:00 | 72.93 | 88% |
1027 | 2013-10-04 23:35:07 | 84.78 | 93% |
817 | 2013-09-10 22:29:56 | 68.39 | 93% |
138 | 2013-08-03 23:14:53 | 75.66 | 90% |