Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1699 | 2014-06-02 06:47:22 | 41.59 | 91% |
1137 | 2014-01-09 10:13:52 | 40.73 | 90% |
1014 | 2013-12-26 08:44:23 | 44.17 | 94% |
740 | 2013-11-20 09:50:47 | 41.23 | 92% |
238 | 2013-09-14 13:04:38 | 34.91 | 91% |