Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
906 | 2010-01-19 01:37:15 | 44.18 | |
388 | 2009-03-06 18:26:07 | 49.80 | |
246 | 2009-02-02 18:44:18 | 43.16 |