Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1192 | 2013-05-17 19:05:56 | 53.96 | 93% |
1092 | 2013-05-01 16:21:17 | 47.08 | 96% |
819 | 2013-04-21 19:04:11 | 48.83 | 94% |
35 | 2013-03-02 13:05:12 | 20.80 | 90% |