Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1574 | 2012-03-20 22:34:15 | 53.22 | 89% |
1388 | 2012-02-09 19:14:41 | 58.42 | 92% |
885 | 2011-12-12 03:27:08 | 49.31 | 87% |
802 | 2011-12-04 18:02:12 | 55.56 | 96% |
632 | 2011-11-27 00:34:41 | 51.60 | 93% |