Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4061 | 2012-05-21 00:24:59 | 93.85 | 96% |
3808 | 2012-04-19 01:46:25 | 104.11 | 98% |
3479 | 2012-03-26 01:04:20 | 93.56 | 100% |
2548 | 2011-04-16 01:21:49 | 90.60 | |
2485 | 2011-04-15 20:15:00 | 89.77 | |
2484 | 2011-04-15 20:14:04 | 87.77 | |
2067 | 2011-04-12 03:29:10 | 78.02 | |
1842 | 2011-04-09 21:58:11 | 84.94 | |
496 | 2009-12-29 19:42:10 | 79.62 |