Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
293 | 2009-11-14 23:13:20 | 24.68 | |
182 | 2009-10-26 21:21:57 | 46.50 |