Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2591 | 2016-06-21 12:08:21 | 69.84 | 90% |
2311 | 2016-05-21 06:11:23 | 64.11 | 90% |
1628 | 2016-04-01 09:46:33 | 68.04 | 94% |
1211 | 2016-02-24 10:57:51 | 60.50 | 89% |
1209 | 2016-02-24 10:09:39 | 73.52 | 96% |
1183 | 2016-02-24 09:37:50 | 64.36 | 93% |
1160 | 2016-02-24 08:02:21 | 68.04 | 93% |
524 | 2016-02-04 12:54:44 | 70.58 | 97% |
75 | 2016-01-04 12:36:03 | 60.21 | 95% |