Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1041 | 2010-05-08 22:42:28 | 74.77 | |
684 | 2010-04-20 21:13:35 | 75.43 | |
107 | 2010-04-13 02:02:44 | 69.01 | |
53 | 2010-03-25 19:02:12 | 41.63 |