Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2224 | 2014-08-04 21:36:22 | 72.18 | 97% |
2002 | 2012-12-26 23:16:21 | 58.77 | 93% |
1722 | 2012-06-23 16:12:38 | 61.14 | 97% |
1669 | 2012-06-12 03:06:42 | 56.18 | 95% |
1489 | 2012-06-04 03:28:36 | 54.61 | 96% |
1297 | 2012-05-29 01:22:03 | 58.52 | 99% |
1028 | 2012-05-13 23:49:27 | 47.06 | 92% |
821 | 2012-04-30 22:00:23 | 48.75 | 99% |
673 | 2012-04-22 22:44:25 | 54.44 | 100% |
582 | 2012-04-22 00:14:22 | 45.36 | 98% |