Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2148 | 2014-09-07 10:47:38 | 80.49 | 98% |
1896 | 2014-09-01 00:08:38 | 72.27 | 96% |
1331 | 2011-02-20 08:41:14 | 76.38 | |
1215 | 2011-02-15 16:18:59 | 67.28 | |
774 | 2009-08-14 03:42:37 | 68.71 | |
342 | 2009-05-12 04:13:45 | 64.76 | |
309 | 2009-05-08 08:04:24 | 70.24 |