Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
22 | 2011-04-08 18:15:56 | 54.20 | |
8 | 2011-04-08 07:50:15 | 48.96 |