Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5753 | 2013-10-06 14:19:59 | 72.79 | 94% |
5739 | 2013-09-29 18:00:34 | 64.08 | 90% |
5699 | 2013-09-22 11:41:28 | 70.94 | 92% |
5642 | 2013-09-16 18:12:13 | 62.07 | 89% |
5160 | 2013-06-15 06:15:28 | 64.27 | 91% |
5028 | 2013-05-31 03:51:32 | 62.92 | 93% |
4801 | 2013-05-13 09:49:14 | 76.04 | 98% |
4438 | 2013-03-02 16:40:41 | 66.03 | 93% |
3911 | 2013-02-13 13:08:14 | 60.01 | 88% |
3882 | 2013-02-11 18:23:39 | 61.73 | 90% |
3250 | 2012-12-31 19:30:52 | 56.65 | 90% |
2262 | 2012-11-25 11:10:30 | 47.49 | 92% |
1971 | 2012-11-19 05:01:30 | 52.61 | 93% |
1695 | 2012-11-09 17:28:55 | 48.81 | 94% |
1597 | 2012-11-06 17:31:01 | 43.26 | 88% |
1568 | 2012-11-05 18:49:36 | 42.52 | 91% |
1131 | 2012-10-24 09:33:31 | 37.15 | 93% |
615 | 2012-10-13 22:16:57 | 23.00 | 93% |
386 | 2012-10-08 21:31:45 | 39.66 | 95% |
160 | 2012-10-04 21:01:25 | 30.27 | 91% |