Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5376 | 2013-01-18 16:31:23 | 104.22 | 94% |
4742 | 2011-07-11 12:28:14 | 121.42 | 90% |
4652 | 2011-06-11 10:29:00 | 102.30 | 85% |
4585 | 2011-06-11 05:36:56 | 112.46 | 88% |
4504 | 2011-06-10 10:26:48 | 140.31 | 90% |
4397 | 2011-06-09 14:27:48 | 132.04 | 88% |
4226 | 2011-05-28 07:07:19 | 101.70 | 86% |
4048 | 2011-05-15 12:39:41 | 108.24 | 86% |
3976 | 2011-04-15 06:17:16 | 129.15 | |
3795 | 2011-04-13 07:08:57 | 117.65 | |
3788 | 2011-04-11 07:24:21 | 114.90 | |
3246 | 2010-02-10 11:42:34 | 98.18 | |
3199 | 2010-02-09 14:40:25 | 103.68 | |
2907 | 2010-01-22 16:54:43 | 94.76 | |
1957 | 2009-12-29 05:10:09 | 88.41 | |
1688 | 2009-12-14 03:54:59 | 104.16 | |
1677 | 2009-12-07 11:38:51 | 103.83 | |
1444 | 2009-11-06 12:42:24 | 79.77 | |
479 | 2009-10-04 01:36:11 | 86.77 |