Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1278 | 2014-02-21 19:02:49 | 102.13 | 98% |
1006 | 2014-01-29 22:54:44 | 92.33 | 95% |
551 | 2014-01-03 02:37:55 | 90.15 | 95% |
544 | 2014-01-03 02:29:08 | 83.23 | 90% |
448 | 2013-12-30 18:26:37 | 84.70 | 95% |
390 | 2013-12-27 19:37:43 | 87.90 | 95% |
208 | 2013-11-28 00:00:19 | 89.81 | 96% |