Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1279 | 2011-04-08 01:42:06 | 56.72 | |
1171 | 2011-04-05 06:13:50 | 65.31 | |
1162 | 2011-04-05 04:50:25 | 50.70 | |
442 | 2011-02-03 11:33:52 | 51.55 | |
111 | 2011-01-11 12:35:13 | 52.43 |